Workshop »Collecting ideas for features of the AR tool and specifiy their importance, also collect goals and stakeholders / system context elements« (WS-1)

Participants
In total 3, from a target group size of 4. The participants belong to the stakeholder roles End customer and Investor. The target group consists of members of Team D / aisight GmbH which is the client of this project . The target group was approached via discord, asking for their participation in an online workshop.
Conducting the Workshop
The Workshop took place on 18.05.2022 between 13:00 and 14:45 o'clock. The location was online, discord, miro.
Method: Brainstorming "online" + priorization
In the classical brainstorming method, the group generates ideas to a specific, given question. The ideas should be written down individually without judging them. The focus is on generating as many ideas as possible in the given time frame (here: 5 minutes per question), also considering random, wild ideas. To document these ideas, a miro board was used which allowed quick and easy writing, copying, moving and editing. After ideas were collected to a specific question (there were three in total), the participants were given 3 star icons each and were asked to distribute the stars to sticky notes of their choice to prioritize them. This should give an overview on how important the client thinks the ideas are. This was done for each question. After the priorization was done, the 2 or 3 sticky notes / ideas with the most starts were copied and pasted below the notes to allow another quick brainstorming. The goal here was to specify the more important ideas for better understanding and developing further ideas connected to them. After the time ran out for working with Team D, the generated ideas were collected into fitting categories by Team C alone.
Additional Documentation
Miro board used in the workshop (see section "Workshop with Team D, conducted by Team C")
Responsible RE-Author(s) for this Artefact
Celina Schulz
History
(v2)   2022-07-17 - fixed todos
(v1)   2022-05-21 - Initially created

Process

  1. Introduction
  2. Working on the questions
    • Brainstorming for questions 1-3
    • Priorization of the generated ideas of question 1
    • Brainstorming on the most prioritized ideas from question 1
    • Repetition of 2.2 and 2.3 for question 2 and 3 each
  3. Wrap Up and farewell
  4. Categorizing the generated ideas of each question (only Team C)

Results

List of Ideas & Categories & Questions

Details


Question 1: What are the features you could imagine for the AR tool? How essential is each of these?

  1. Visual
    1. Have many options and styles for funiture
    2. 3D models of furniture
    3. Make changes in the 3D design
    4. Visualize the furniture in context of user
    5. Take pictures from all sides of furniture and it automatically creates 3D model
    6. A feature that gives you dimensions of the specific spot while scanning ⭐⭐
  1. Accounts and Login
    1. Guest account (➖) 2.4
    2. User accounts (➖) 2.4
    3. Offline model
    4. Easy login (no credentials required from the beginning) (➖) 2.1, 2.2
  2. Save room
  3. Take screenshots of your 3D design
  4. Add 3D models to favorites
  5. Download designs

  6. Community
    1. Follow designer / company
    2. Community to discuss ideas & share comments
    3. Share designs with other users
    4. Contact provider
  7. Usability
    1. Navigation between screens to be smooth
    2. Easy customization and modification
    3. Seamless UX (like a game, not a normal app) ⭐
  8. Recommendations
    1. Classification based on my personality
    2. Templates and suggestions
    3. AI recognizes where furniture could fit (➕) 1.6
    4. Recommendation for furniture that could fit (➕) 6.7
    5. Theme builder
    6. Themes for certain types of furniture that “fit together”
    7. Provides furniture that would fit there (➕) 6.4
  9. Technical
    1. Camera not buggy & works perfect (➕) 7.2
    2. Camera works fine (➕) 7.1
  10. Other
    1. Drag and drop 3D models into screen ⭐
    2. A comparing list for the same item but from different sources ⭐⭐
      • ❗ Drag or enter items to a list
      • ❗ just icon vs cost
      • ❗ which item is more nearby
      • ❗ draggable or droppable list for liked items
      • ❗ search for any specific design
      • ❗ displays furniture name and provider price
      • ❗ fetch different designs from places like IKEA or so
      • ❗ which item is cheapest
      • ❗ filter by criteria
      • ❗ ratings of the providers

Question 2: What are the goals of the AR tool? What does it need to be successful?

  1. Transparency
    1. No fraud (can see all options and prices)
      1. Comparison between items and prices (➕) Q1 8.2
  2. Pros for end customers
    1. Easy order, easy receive my furniture
    2. Share ideas & styles with family and friends ⭐⭐ (➕) Q1 4.3
      • ❗ Share button
      • ❗ Named collections of 3D models
      • ❗ Social media sharing
      • ❗ Send and invite to their place
      • ❗ “Hey, bab, look, our living room will be like that” A normal sharing message like that would be awesome
    3. No need now for the offline shops
    4. Design my own stuff
    5. Selection of paint and apply it onto walls
    6. Make it easier for users to quickly scan and select the furniture that fits best ⭐⭐⭐
      • ❗ App available on all OS (Android, iOS, PureOS)
      • ❗ Play a game with furnitures (like candies, some effects and popups)
      • 3D model hub like “Thingiverse”
      • ❗ Scan and search for similar designs available on the web
      • ❗ Intuitive use of app (“open app”, “scan place”, “pick furniture”)
  3. Visual
    1. Visualization for better decision (➕) 3.3
    2. Make the best use of my place ⭐⭐
      • ❗ Automatic recognition of dimensions (➕) Q1 1.6
      • ❗ Based on measurements the app suggests ideas and styles of the space (➕) Q1 6.3, 6.4, 6.7
      • ❗ Furniture is recommended that fits (➕) Q1 6.3, 6.4, 6.7
      • ❗ “Mark the spot” feature where furniture is desired
      • ❗ Less to think, more ideas with the help from suggestions (➕) Q1 6.3, 6.4, 6.7
    3. As we are visual beings, we need to see before we believe (➕) 3.1
    4. Visualize furniture / models in given context ⭐
  4. Web shops
    1. A wide offer of 3D models put in by the providers
    2. Convince providers of the value of generating 3D models from their furniture
  5. Recommendations
    1. Themes for all kinds of people
    2. Provide different suggestions to our users on different design ideas ⭐
  6. Other
    1. A good catchy name for the application

Question 3: What are the stakeholders of the AR tool? What is it’s system context?

  1. Stakeholders
    1. Purchasing
    2. Startups
    3. End user to buy furniture (➕)
      1. Interested people that want to buy furniture ⭐⭐ (➕)
        • ❗ No obligation no fuzzy ads or unordered list, just seamless experience to get my job done
        • ❗ People want to know how furniture fits in their homes, not in IKEA
        • ❗ Cool cozy styling to get my attention and feel I am using my space the right way
        • ❗ Classrooms and universities
        • ❗ Real context with visual representation of furniture makes it more easy to imagine
        • ❗ Nasty aunts who are always into buying furniture even though there is no space to keep them
    4. Selling
      1. Companies ⭐
      2. Vendors for furniture ⭐
      3. Advertisers for non-furniture but related (wood, paint etc.) ⭐
      4. Creative use
        1. Marketing people
        2. Creative artists
        3. Gallery owners
        4. 3D designers ⭐⭐⭐ (➕) 1.3.6
          • Vendors could hire 3D designers to first create visual prototypes before investing in manufacturing it
          • ❗ Another login flow with some premium access to the app
          • ❗ Creators of 3D models
          • ❗ Prototyping
          • Vendors can take inspiration from 3D designers to create certain kind of furniture (symbiosis)
          • ❗ 3D blueprints
        5. Interior design teachers ⭐
        6. 3D designers (➕) 1.3.4
      5. Other
        1. Developers
        2. Legal Team
        3. VR people
        4. R&D teams for software